What we ask you to agree to
By taking part in this playtest of [[GAME NAME]], you agree that [[STUDIO NAME]] may use your recording — the parts you allowed on the consent screen — to develop, test and support [[GAME NAME]][[IF the privacy notice names them too: and its updates and sequels]], including showing it to its own team and, in confidence, to its investors and publishing partners.
Anything public needs your separate agreement. [[STUDIO NAME]] won't use your face, voice or words in anything shown beyond those people — a trailer, a social-media post, an advertisement — unless it asks you separately for that specific use and you say yes.[[IF the studio wants public use of gameplay-only clips: Clips of the game's own picture and sound that show nothing of your face, voice, typed words, name or the code in the corner may be used publicly without asking again.]]
You keep whatever rights you otherwise have in your own likeness, voice and words; this licence is only what [[STUDIO NAME]] needs for the purposes above, and is non-exclusive.
You may withdraw at any time during the playtest (the playtest menu's "Stop and delete my recording"), and afterwards by writing to [[STUDIO PRIVACY CONTACT]] with your session ID — see the deletion-request process and §9 of the privacy notice. Withdrawing stops future use: [[STUDIO NAME]] deletes your recording as its privacy notice says, and asks anyone it shared it with to delete their copies too. It can't recall something already published with your separate agreement.
Mulno, which makes the recording software, claims no rights of any kind over your recording. It is not a party to this agreement; it processes what [[STUDIO NAME]] instructs it to, under the DPA, and never uses a recording for its own purpose. The only thing of yours it uses for its own purpose is the short technical report on how recording went (no picture, sound or words), to build statistics that don't point to you (DPA §4.3).
Why this is written narrowly
Some playtest services' standard terms ask a tester to grant an irrevocable, perpetual licence over everything recorded, whether or not the game ever ships. We recommend against that: a tester who feels they can never take back what they agreed to is less likely to speak candidly on camera, and a narrower licence — only what the studio actually needs, only for this game, revocable going forward — is enough for testing and support. Public use of a tester's face, voice or words is asked for separately, use by use: that is also what purpose limitation (GDPR Art. 5(1)(b)) and image-right laws such as New York's Civil Rights Law §§50–51 expect, and the studio's privacy notice lists no marketing purpose to cover it.