Docs
Build, send, watch, fix.
Guides for the Unity package, the Launcher, Studio and the command line, and the reference behind them.
Start here
~10 min
Record your first playtest
Add the package, mark two moments, record yourself, open it in Studio.
~15 min
Send a build to testers
Push to a branch, make a campaign, mint codes, and send testers the Launcher.
~8 min
Review a session
The timeline, notes and drawings, and links for your tracker.
Guides
Getting started
What works today, then the shortest pathSamples
A Unity script, prompts for Claude, a CI jobPush a build
Unity, mulno build push, branchesThe Launcher and the web zip
How a tester gets a buildYour own bucket and the lent key
R2 with the lock rule, and what we may readReview in the browserSoon
The web app, sign-in, who can read whatMoment links and trackers
Copy for Jira, Trello, MarkdownApply notes with an agent
A note becomes a commit, and a statusPlans and quotasSoon
What each plan includes, and the limitsPrivacy for studios and testers
Who is the controller, and what to do firstAI AND MCP
Give Claude your sessions.
14 tools: nine read, five write notes. Read-only unless you turn writes on.
Connect Claude over MCP# Studio installed? The plugin finds mulno.exe itself.
claude --plugin-dir .\plugin
# then ask:
> find moments where players got stuck in the latest session
Reference
mulno CLI
build push, index, search, mcp, transcribeMCP tools
list_sessions … get_moment, set_note_statusC# APISoon
Playtest.Mark, Span, BeginSpan, TrackPlaytestConfigSoon
Quality presets, hotkeys, consent, overlaysSession format v1Soon
The folder every session is: manifest, segments, eventsBuild format v1Soon
Chunks, the signed release, changes.jsonStuck? Write to developer@mulno.com with your session ID. Security issues go to security@mulno.com.