Getting started
Mulno records a playtest of your Unity game (picture, sound, the tester's mic and webcam, and the moments your game marks) on one timeline, and keeps it in your own storage or in Mulno Cloud. This page is the map: what works today, then the shortest path from a download to your first session in Studio.
Mulno is in beta
Accounts, workspaces, builds and branches, the Launcher and review in the browser are built but not open: there is no app.mulno.com yet. We set each studio up by email. The Launcher is on the Download page; Studio and the Unity package are for studios with a Mulno account, and we send them to you. Everything marked Works today below runs on your own PC, against your own bucket, or on Mulno Cloud.
The web app is at app.mulno.com: accounts, workspaces, builds and branches, campaigns, plans, and review in the browser. New accounts come from the beta waitlist: how to join. The shipped Studio keeps the platform's screens in the web app for now; it signs in only to get its updates. Studio and the Unity package download from the web app once you are signed in (the Download page has the button; the Launcher is public), and what is marked Soon below is not open yet.
1. What works today
| Part | Status | Read |
|---|---|---|
| Record a playtest to a folder on your PC | Works today | Record your first playtest |
| Review in Studio: player, timeline, notes, drawings, transcripts, bug reports, live review | Works today | Review a session |
| Remote playtests: a campaign, invite codes, uploads into Mulno Cloud or your own R2 bucket | Works today, in the beta | Send a build to testers |
| Ask Claude about your sessions on your own PC, and let it pin notes back | Works today | Connect Claude over MCP, Apply notes |
| Copy a moment for Jira, Trello or Markdown | Works today, as mulno:// links that open in Studio | Moment links and trackers |
| Push a build to a branch, and testers get it through the Launcher | Works today, at app.mulno.com | Push a build, The Launcher |
Review in the browser, https moment links, remote MCP | Soon | Review in the browser |
Review in the browser and https moment links | Works today, at app.mulno.com | Review in the browser |
Remote MCP: Claude reads your Mulno Cloud sessions at mcp.mulno.com | Works today, for Claude | Connect Claude over MCP |
| Accounts, workspaces, plans and billing | Soon | Plans and quotas |
| Accounts, workspaces, plans and billing | Works today, at app.mulno.com | Plans and quotas |
| Mulno Cloud storage: builds and testers' sessions | Works today, counted against your plan's storage | Your own bucket and the lent key |
| Reviewing a Private-bucket project in the browser, the lent key, handing a tester the web zip | Soon | Your own bucket and the lent key, The web zip |
2. The shortest path
- Get the files. Studio (
Mulno Studio_0.4.2_x64-setup.exe), the Unity package (com.mulno.playtest-0.4.1.tgz) download from the web app once you are signed in: use Sign in to download on the Download page.SHA256SUMS.txtis public there. Compare the hash before you run anything (how). - Install Studio. Windows shows a SmartScreen warning because Mulno doesn't sign its installer yet: choose More info, then Run anyway. It installs for your Windows user with no admin rights and registers the
mulno://link scheme. Details: Install and configure. - Add the package to your game. Window › Package Manager › + › Add package from tarball…, then pick the
.tgz. The capture DLL and the uploader come inside it. Replace the whole package on every release: the DLL, the uploader and the C# are one unit. - Record yourself. Tools › Mulno Playtest › Build Playtest Player (Windows x64), run the player, accept the consent screen, play for a minute, press
F6once. Recording exists only in that build; your normal builds carry none of it. - Open it in Studio. On its first run Studio asks Where do your playtests record? Choose Local or network folder and point it at the folder the session was written to. Nothing is copied or moved.
The same steps with the code are in Record your first playtest, and a minimal script is on Samples.
3. Local mode and remote mode
Local is what you just did: the PlaytestConfig has no Broker Url, so a session is written to a local folder and never leaves your PC. Use it for in-person tests and for trying Mulno out.
Remote is a config with a Broker Url and a Campaign Id baked into the build. A tester types an invite code, agrees to what gets recorded, and the session uploads from their PC to wherever the project keeps sessions: Mulno Cloud, our storage and a new project's default, or your own bucket, where Mulno's servers never see the footage. You set up the storage, the branch, the campaign and the codes in the web app, or, with a bucket of your own and no workspace, in Studio's Campaigns screen (Send a build to testers). Testers never count as seats and need no account.
4. Who can have an account
While the platform is closed there is no sign-up form: Join the waitlist on this site opens a short form that sends us an email, and Sign in tells beta studios to keep using Mulno Studio until the web app opens. When it opens, Sign in on this site goes to app.mulno.com. The beta admits studios from a waitlist: Join the waitlist opens the waitlist form, you confirm your address from the email we send, and we let you in from the list; after that you sign in at app.mulno.com. A new account is created only for an address we have let in, or one invited into a workspace. Join the waitlist goes to app.mulno.com. For now Mulno opens new accounts only to studios in Thailand; elsewhere the site says it's coming soon and you can write to us. It won't create an account for a request from the EEA or the UK until it has named its legal representatives there. Existing accounts and testers aren't affected: an existing account signs in from any country, a tester in any country can play your build, and you stay the controller of what they record. More in Privacy for studios and testers.
5. Where next
- Bring testers in: Send a build to testers, then Tester screens and hotkeys.
- Read what they did: Review a session, then Moment links and trackers.
- Put an agent on it: Connect Claude over MCP and Apply notes with an agent.
- Before your first real tester: Privacy for studios and testers.